This game is educational. It showcases the patterns of low-quality "slop" content flooding our feeds, and reminds us we already have the common sense to spot and resist it. It grew out of my own daily struggle as a consumer and creator of online content.
Some elements here are exaggerated on purpose. It's a game, not a research paper.
Fittingly, it was built with AI: mainly Claude Fable 5 and Opus 5, plus GPT Image 2 and Kling 3 for images and video.
I'm Tianyu Xu, an AI educator. I help teams use AI safely and effectively at work. Follow me on LinkedIn or reach out if your team needs training or content help.
Towers go on concrete pads. Tap a pad, or press 1 to 6 and then pick a pad. Tap a tower you already own to upgrade it through three levels, or sell it back for 70% of everything you spent on it.
Cat squads go on open ground beside a street. Press 7, 8, 9 or 0, or tap a SQUAD card, then pick the ground. Melee cats hold ground slop where they stand and respawn at their rally point. Select a squad and pick new ground to move it.
Deleting slop earns Attention, and Attention buys everything. Calling the next wave early pays a bonus on top. PROTOCOLS are permanent upgrades that carry across every wave of the run.
Tap any enemy to pause the fight and open its dossier: what it is in the real world, how to fight it in real life, and what beats it here. A live Copy-Paste Machine can be reported straight from its dossier.
Drag orbits, right-drag or two fingers pan, wheel or pinch zooms. CINEMATIC, or the V key, watches the battle like a film.
It is educational, and the patterns it teaches are indicators rather than verdicts.
Hold the last human feed against the rising waves of slop. About an 18 MB download, best on Wi-Fi. Headphones recommended.
For the full experience, open tianyuxu.com/game in Chrome on a computer.